But we do hope we’ll be able to help the process. We’re not looking to replace the table experience or the “theatre of the mind”. We also found space awareness changes a bit from traditional 2D maps moving and thinking vertically becomes more natural as you see the relationships between floors.įinally, we’ve seen some examples of people who have been on the fence about playing P&P r oleplaying, now wanting to jump in. There is something special that happens when intera cting with the world close up and personal. Similar to how video games put you in a zone. A more personal experience is a different type of immersion. The obvio us one would be to bring miniatures to people who wants them for their P&P sessions but are unable to for various reasons such as cost or time. There are certain things we want to achieve and feel we’ve been able to do for our own games with TaleSpire. People have different things they look for when playing P&P, therefore to which degree TaleSpire will improve that is a variable. JR : How this improves the “tabletop” experience is most likely entirely subje ctive. It aims to b ring that little extra to your P&P games.ĮGG/WOLF : Through your combination of digital miniatures and cinema effects, how do you see this improving the “tabletop” experience? UI is kept simple and out of the way as much as possible, to keep the focus on the presentation and interaction. Then interact with objects, roll dice, or emote to express yourself. T he game focuses on build and play being seamless, so GMs can quickly respond to the will of the players, while still keeping control over the flow of the narrative.Īs a player, you can tint an d name your characters before bringing them into the game. Then you can invite players t o bring their characters into a g ame of your favorite P&P r oleplaying system. As a GM, you can create campaigns, build a world, either by yourself or collaborating with others real-time. JR : TaleSpire is a different way to play p en and p aper r oleplaying games online, one which focuses on delivering a visual and tactile experience for players and game masters alike. About 3-4 years ago we started working on TaleSpire as a part-time project, and it recently moved into a full-time endeavor. Since its conception, we’ve worked together on a lot of prototypes and game jams in our spare time.
#Tale spire mods
JONNY REE (JR) : We started as a group making mods for Neverwinter Nights and Neverwinter Nights 2 back in 2005. For those individuals that are not familiar with Bouncyro ck Entertainment, what does your company do? ĮGG EMBRY and WOLF (EGG/WOLF) : Thanks for talking with us. To help out with this, I asked one of my more tech- savy friends, Wolf, to help me with the questions as I talk to Bouncyrock about TaleSpire. Who wants to achieve a tabletop RPG experience online? Bouncyrock is kickstarting a project to combine these two platforms in a new way.